gabe.petitt

A roman economy simulator on ROBLOX

I was offered a role with this project over the summer, tasked with creating a functioning sort of artificially-controlled pseudo-supply-demand economy with harvesting, buying, and selling. A lot of the meat of such a task is hidden by nature: it's not possible, really, to show the inner workings of how money management, inventory control, and pricing work without showing off the codebase itself.

In the near future I will compile a list of features in subheadings